DIE1 (Principles of IXD)

DAY1 EX.1
INSTRUCTIONS :Find 8 examples of real-world interactions. Analyse the affordances and signifiers: document 4 examples of good signifiers, and 4 bad ones. Make a presentation explaining your findings.
Good Examples:-
Bad Examples:-
  • Weird ass chair
    • affordance - to sit ? idk
    • signifier - odd shape and structure which makes the user question its use (maybe i'm stupid)
  • Window Handle
    • affordance - to twist and open the window
    • signifier - the placement of the handle makes the user assume to twist downward and open (like a door). but you need to twist it down
  • Dust Bin
    • affordance - to open it using the lever placed at the bottom
    • signifier - no one can see the lever and open the bin with their hand only